Dev Update Optimization & [...]
Currently Building Level Assets
Level backgrounds are shaping up to be one of the most labour intensive aspects of game development so far and easily outpacing time spent on player vehicles. Backgrounds are one of those things that likely will not be noticed by the player [...]
Dev Update with iPhone 4 [...]
A quick development update for Monday.
Here is a screenshot taken directly from the iPhone 4 after a lot of optimization. It turns out that the iPhone 4's fill rate is terrible and a full screen semi-transparent GUI texture which ran at 60fps on the 3GS dropped to 14fps [...]
Press Release Results
It’s been 3 weeks since posting my first press release to
various PR sites so it’s time to take a look at how we
did with distribution. In a nutshell, dreadful… but perhaps that is too strong a word? Maybe abysmal
would be better? Or just terrible and let’s leave it at [...]
First Press Release for I [...]
If you missed it, last week I took a look at marketing performance after a month of
social networking and blogging. This week I’m going to cover preparing a press
release and getting word out to the media. Before I get ahead of myself lets
first consider what is the best time [...]
New Corporate Logo
Yeah... it's about that time... what time you ask? Time to actually finish that corporate logo I've been procrastinating about! Probably a good idea to have some form of corporate identity when sending out press releases and communicating with media types. Without further ado here [...]
Marketing Performance
It has been just a little over a month since the launch of this website and announcement of my indie game project. It's time to take stock and plan next steps so that I can leverage what works and adjust what needs improvement. I'm measuring success based on the amount of interest [...]
Building Background Lands [...]
One of the most labour intensive aspects of building this
top-down vertical shooter is the background landscape. After all this is what
the player is viewing throughout the entire game as they play through the
campaign. Sure, the players focus will be on shooting down the [...]
Guided Missiles Dev Updat [...]
Ugh… my second Monday development update ends up being posted late on a Tuesday evening. So much for sticking to an update schedule outlined only one blog post ago! So, what’s up with the delay? Well… continuing from the last blog post I’ve been working on the weapon systems [...]
First Monday Dev Update!
Every Monday I'll post new updates on game development which occurred over the past week. Be sure to check back every Monday for new updates!
Over the past week I've created lower-poly models for use on game levels vs. the weapon loadout level. The models shown in the weapon [...]
First Look at Loadout
Introducing a new mobile video game in development by Visual Odyssey, an indie game company. In this video I review the load-out screen available to players before jumping into the actual game. This game is being produced in Unity3D with the intention of release on the Apple [...]






